Sunday, May 25, 2008

EXP3_MashUp_v1


Historical precedent.Giant booming hundreds of millions of years like a forest completely neutralize Waste. a long struggle. The Queen of Trash's not going to capture everybody. what they want from the 1970s and 1980s incredible democratizer look sensual cheap Big. the case has gone through another cycle, what they really, really want individual comfort Uninteresting reasonable dolls. I love things Sometimes brash when to reward and when to punish Give the People What They Want. Dressing like a man, using the suit to look virtually powerful. Don't want to look like Containerboards without Clothes Some day, I'd like to be known one day Global Intelligence will rule the world level hierarchy disown the title Building machines human landscape driven and tough out at work in the city we can turn out amazing employees which can work through from day to evening to change the world. Pay Rise. Web-augmented space recycles democratic power.

EXP3_Power?


EXP3_Model_v1



Tuesday, May 20, 2008

Food For Thought - Steve Jobs on 'Design'


Issue 4.02 Feb 1996
Steve Jobs: The Next Insanely Great Thing 

By Gary Wolf 

The Wired Interview

Design is a funny word. Some people think design means how it looks. But of course, if you dig deeper, it's really how it works. The design of the Mac wasn't what it looked like, although that was part of it. Primarily, it was how it worked. To design something really well, you have to get it. You have to really grok what it's all about. It takes a passionate commitment to really thoroughly understand something, chew it up, not just quickly swallow it. Most people don't take the time to do that.


Creativity is just connecting things. When you ask creative people how they did something, they feel a little guilty because they didn't really do it, they just saw something. It seemed obvious to them after a while. That's because they were able to connect experiences they've had and synthesize new things. And the reason they were able to do that was that they've had more experiences or they have thought more about their experiences than other people.
Unfortunately, that's too rare a commodity. A lot of people in our industry haven't had very diverse experiences. So they don't have enough dots to connect, and they end up with very linear solutions without a broad perspective on the problem. The broader one's understanding of the human experience, the better design we will have.

http://www.wired.com/wired/archive/4.02/jobs.html?topic=&topic_set=

Saturday, May 10, 2008

EXP2_Final UT3 Environment

Our world is modelled by our actions

In the other world, we can only watch.
We need a future with light
That is under threat
We shall react.


Electroliquid Aggregation:

There will be no future unless we make it.

UT2 File:


DM-ARCH1101_JP_Ducharne.ut2

Sunday, May 4, 2008

EXP2 - 36 Textures





These textures were drawn with Vasarely's works in mind.

Vonal Kz by Victor Vasarely

EXP2 - 2 Draft UT04 Environments

Environment 1





Environment 2



EXP2 - 2 Quotes - 18 Axionometric drawings

Florence Nightingale meets Jane Goodall


Florence Nightingale / Jane Goodall